Posts

Showing posts from September, 2025

Underwater Castle Refined

Image
  These are the final renders of my Underwater Castle:  The original Castle compared to the refined Castle: In this refinement, I experimented with more colours, materials, and added a landscape around the castle. I added seaweed made out of plastic to give it more shine. I also added hills of sand surrounding the castle to imitate the sea floor (Stoneware material was used for this). For the ground plane, I used water for reflectivity. The pathway I added is made out of crackle material. I tried using something else like terrazzo light gray polished, but I found that the texture was too small and overpowering.  Lighting wise, I decided to use two spotlights to highlight the fish, and a linear light down the middle of the tallest tower. I did have some trouble adjusting the light intensity. It seemed like every time I turned it down, it wouldn't make any difference. However, my object properties tab did disappear... so that probably didn't help my case...

Underwater Castle

Image
  This is the underwater castle I made because I really like fish, and I wanted to experiment with rounded shapes.  I used BooleanUnion for the towers, but I wasn't sure if there was a way to reverse it (that's why most aspects of the towers are the same colour).                                

Summer Voxel Model

Image
For this project I made a cup of coffee with a dollar bill inside of it, because I spent most of my summer working in a coffee shop. I placed the bill inside of the mug to symbolize me drowning in my tears in order to make money :) (I did enjoy my summer, but customer service can be interesting to say the least) I also decided to make the mug transparent so that the contents within it can be more defined.